Spells Rules and Regulations-Do not post multiple spells in one topic.
-There are no reversal effects. This means no spell and etc that make it so if someone is meant to burn something to the second degree they instead heal a second degree burn. Time reversal under proper circumstances is allowed since it doesn't change the effect of something intended.
-There are no absorption techniques that allow you to gain the amount of magic someone else has. They can make a Spell that gives their own magic away but that is all.
-No copying techniques.
-No mana draining techniques.
-No mana locking techniques.
-No freelance shapeshifting. If you are going to change your entire body it will take a Form slot and you will only be able to change into that one thing.
-There are no topic crossing abilities.
-There are no type advantages when it comes to magic. If a 10 MP fireball and a waterball of the same cost collide they would both dissipate and cancel each other out. If a 20 MP fireball and a 10 MP waterball collide the fireball would be weakened by the same amount that it would be weakened by if hit by a fireball that was worth 10 MP. However, things sometimes need to be looked at a case by case basis if magic starts to affect terrain.
Spells TemplateName:
(What is the name of the spell you are applying for?)Element(s):
(What elements, if any, apply to this spell?Cost:
(How much does this spell cost?)Effect:
(What effect(s) does your spell have on people or things?)History:
(How did you acquire this spell? Optional.) - Code:
-
[b][u]Name[/u][/b]: [i](What is the name of the spell you are applying for?)[/i]
[b][u]Element(s)[/u][/b]: [i](What elements, if any, apply to this spell?[/i]
[b][u]Cost[/u][/b]: [i](How much does this spell cost?)[/i]
[b][u]Effect[/u][/b]: [i](What effect(s) does your spell have on people or things?)[/i]
[b][u]History[/u][/b]: [i](How did you acquire this spell? Optional.)[/i]